Sources:
    Edit
    Topics:
      Edit
      Types:
        Edit
        of  11
        Old Spice Case Study: Dikembe Mutombo's 4 1/2 Weeks to Save the Worldv
        Old Spice Case Study: Dikembe Mutombo's 4 1/2 Weeks to Save the Worldv
        Old Spice Case Study: Dikembe Mutombo's 4 1/2 Weeks to Save the Worldv
        Old Spice Case Study: Dikembe Mutombo's 4 1/2 Weeks to Save the Worldv
        Old Spice Case Study: Dikembe Mutombo's 4 1/2 Weeks to Save the Worldv
        Old Spice Case Study: Dikembe Mutombo's 4 1/2 Weeks to Save the Worldv
        Old Spice Case Study: Dikembe Mutombo's 4 1/2 Weeks to Save the Worldv
        Old Spice Case Study: Dikembe Mutombo's 4 1/2 Weeks to Save the Worldv
        Old Spice Case Study: Dikembe Mutombo's 4 1/2 Weeks to Save the Worldv
        Old Spice Case Study: Dikembe Mutombo's 4 1/2 Weeks to Save the Worldv
        Old Spice Case Study: Dikembe Mutombo's 4 1/2 Weeks to Save the Worldv

        Embed document

        Old Spice Case Study: Dikembe Mutombo's 4 1/2 Weeks to Save the Worldv

        ABSTRACT

        In order to develop a framework for evaluating the success of non-traditional advertising. Crimson Hexagon analyzed the online conversions surrounding the 8-bit video game released by Old Spice in Dec. 2013, in which users play the game's eponymous hero. Download this case study to learn more about their findings.

        Edit
        Report copyright violation

        COMMENTS

        DOCUMENT INFO

        • TypeWhite Paper, Case Study
        • PriceFree
        • FormatPDF
        • Size1.1 MB
        • LanguageEnglish
        • Stacks0
        • Postedabout 3 years ago
        • Authored-
        • Added byHashdoc Content Review
        Search in: